PLAYSTATION VR
Challenge
For decades gamers dreamed of stepping into virtual worlds like the Star Trek “holodeck,” but every new VR product let them down as an overhyped gimmick.
Audience Insight
While PS VR fell short of the VR imagined in sci fi, it still gave gamer focus groups a feeling they had never felt before: true presence in virtual worlds.
Strategy
Dramatize the transportive feeling that only PS VR games can give you.
Creative
Our Two Worlds campaign developed a new visual language to capture the feeling of transportation from the every day into virtual fantasy worlds. We continued the campaign for two more years stepping into the PS VR worlds of Skyrim (2017) and then Borderlands (2018).
Results
PS VR led the market all three years our campaign ran
Outperformed competition and brand norms on key brand metrics: purchase intent, content perception, device clarity, and brand halo effect
2018 Effie Finalist
Role
Audience Research / Creative Brief / Testing